Evaluating A Digital Escape Room with the Triple E Rubric
I used the Triple E Rubric to assess a digital escape room that I did with students. This escape room served as a test review for the Sophocles play Oedipus Rex. The escape room utilized Google forms. Students received several sets of clues to answer a puzzle. The answers to the clues could be found within the story or through a Google search. The form was locked in a way that students couldn't move on until they solved each clue. This assignment was self-paced and students were active participants. I marked straight 2's in the "engagement in the learning" section. I feel like this assignment allows students to stay focused on the task due to the locked nature of the form. Students were motivated because it was a fun way to engage with the text. There was also external motivation due to the competitive nature of the assignment. Students wanted to "escape" first and beat their classmates. Students had to work to solve the clues, so they were ...